31 Dec 2008

Harrier

This started as a mod model for the original OFP game but I tired of doing realism with the games I was working on at the time, so I decided to do a cartoon-ish version.




turntable movie

Photorealism bust 3

I did some other lighting and rendering tests

Chromatic aberration test

SubSurface Skin test

Window backdrop

SSS test that ended up looking interesting [kinda painted]

Outdoor Hdr ligthing test

Hdr with SSS [specular and reflection test]

Hdr test on low res model

Photorealism bust 2

Here is another render I did later in 2008



Photorealism bust

I was working on this file for quite some time and finished these renders in 2006. I learned a lot from working on this image when researching MR rendering tutorials, photography sites and human face anatomy [I started in 2004]





Just to show how much I learned here is an evolution image

And here is the wire mesh


A turntable movie

30 Dec 2008

CMR3 Subaru 44S

This is one of the Colin McRae 3 [2001] game models which I rendered in MR. The model has not changed except for the addition of the high res wheels and grill



OFP MEC

These are character models from a PS2/Xbox version of Operation Flashpoint that I was working on, sadly it got shelved before completion.



Female study sketches

I made these sketches many years ago in preparation of a high res sculpt. I never got around to finishing the model, I started in 3dsmax with mesh smooth. I will most likely port it to Zbrush or Mudbox if I ever decide to ever finish it.




Dragon Wing Rig

I created this wing rig for a game that some animators nearby where working on. It uses standard parameter wiring to link each section together and to the sliders. The rig was then attached to several dragon body skeletons.




Animation by Colin Smyth

Army Dude

A model created by Daniel Martinez which I rigged and animated.





Renault Alpine

This is a model I started in 2000 and got around to finishing it in 2003. It was a game model for CMR2.0 that got dropped from the final game. I took it and created the high res version here. The model was built using different modeling methods in 3dsmax from spline cage, loft, nurbs, shape merge to polygon subdivision and more, more of a learning piece.






Barbarian concept

This is another concept for a game model I have started modeling. In the second image I was trying to make the character move athletic for the barbarian lifestyle, though I think I've gone a little too far.

Trojan Design

This is a design for a Greek Hoplite soldier I have started modeling recently.


Light maps test

This was an R&D test I did in 2002 for a memory budget for light maps on a basic room environment. I never got around to adding the diffuse mapping but it was already looking too high at the time, even with the high texture compressions. (This was Xbox, PS2 period).

This would also have caused problems if real-time lighting was used, unless the prebaked shadows where ambient only and the strength could be controlled in real-time.

However some games are now using a similar methods on current generation consoles.






It was also just before 3dsmax supported "render to texture" which would have made this a lot faster and easier to do.

Visualisation

This was a quick render I did for a friend who needed some pics for an audio seminar brochure he was working on. It shows the speaker set-up for full 7.1 surround sound coverage based on an Octahedron.

FMV Vehicle Rigging

Here are two videos of the vehicle rigging work I did for the Race Driver FMV in 2005

This video shows a basic steering set-up which allowed all the steering to be keyed on a single dummy. This "steering" dummy could be either hand-keyed or driven from a spline to allow the kart to steer automatically


This video shows a more evolved rig with inverse steering on rear and fully working suspension.