31 Dec 2008

Harrier

This started as a mod model for the original OFP game but I tired of doing realism with the games I was working on at the time, so I decided to do a cartoon-ish version.




turntable movie

Photorealism bust 3

I did some other lighting and rendering tests

Chromatic aberration test

SubSurface Skin test

Window backdrop

SSS test that ended up looking interesting [kinda painted]

Outdoor Hdr ligthing test

Hdr with SSS [specular and reflection test]

Hdr test on low res model

Photorealism bust 2

Here is another render I did later in 2008



Photorealism bust

I was working on this file for quite some time and finished these renders in 2006. I learned a lot from working on this image when researching MR rendering tutorials, photography sites and human face anatomy [I started in 2004]





Just to show how much I learned here is an evolution image

And here is the wire mesh


A turntable movie

30 Dec 2008

CMR3 Subaru 44S

This is one of the Colin McRae 3 [2001] game models which I rendered in MR. The model has not changed except for the addition of the high res wheels and grill



OFP MEC

These are character models from a PS2/Xbox version of Operation Flashpoint that I was working on, sadly it got shelved before completion.



Female study sketches

I made these sketches many years ago in preparation of a high res sculpt. I never got around to finishing the model, I started in 3dsmax with mesh smooth. I will most likely port it to Zbrush or Mudbox if I ever decide to ever finish it.




Dragon Wing Rig

I created this wing rig for a game that some animators nearby where working on. It uses standard parameter wiring to link each section together and to the sliders. The rig was then attached to several dragon body skeletons.




Animation by Colin Smyth

Army Dude

A model created by Daniel Martinez which I rigged and animated.





Renault Alpine

This is a model I started in 2000 and got around to finishing it in 2003. It was a game model for CMR2.0 that got dropped from the final game. I took it and created the high res version here. The model was built using different modeling methods in 3dsmax from spline cage, loft, nurbs, shape merge to polygon subdivision and more, more of a learning piece.